We are developing the Flexible Action and Articulated Skeleton Toolkit (FAAST), which is middleware to facilitate integration of full-body control with games and VR applications. FAAST currently supports the PrimeSensor and the Microsoft Kinect using the OpenNI framework. In this video, we show how FAAST can be used to control off-the-shelf video games such as World of Warcraft. Since these games would not normally support motion sensing devices, FAAST emulates keyboard input triggered by body posture and specific gestures. These controls can be dynamically configured for different applications and games. FAAST is free software that uses the OpenNI framework (www.openni.org). We are currently preparing the toolkit for an open-source release. You can download FAAST at: people.ict.usc.edu --------------------------------------- Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas MxR Lab: projects.ict.usc.edu Institute for Creative Technologies University of Southern California
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logo World of Warcraft with Microsoft Kinect using FAAST and OpenNI
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zygorguides World of Warcraft with Microsoft Kinect using FAAST and OpenNI

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